If you don't want it, just look through the download and delete anything with hunterling, roach or brutalisk in the name. Because of that, you'll see part of the roach acid stream appear behind the Hunterlings head. As for the Roach Hunterling swap, the Hunterling is actually a melee unit, so it doesn't actually have set coordinates for a ranged attack animation. I left out the "Kaboomer" Baneling, because they were pretty much identical. I also included a few models that can be found in the Left 2 Die mod for Zerg. I've also recently finished a complete retexture of the Protoss buildings to match the units There are discussions of finding a possible replacement building that would also serve as a base defense, but nothing has been confirmed yet. The Dark Pylon was taken out because it was not found as useful as what was intended. Additionally, it also hid base defenses until they began firing. Originally, when it was being tested, it would cloak buildings in a radius around the building, making it more difficult for enemies to scout out 'tech' buildings in a Protoss base, to determine how they were teching. The Dark Pylon is not in the multiplayer version of the game.
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