![]() Though it's a fun romp with the series' iconic setting and gameplay in-tact, we found that some of its free-to-play mobile elements and iffy controller support brought the experience down. We went hands-on with Diablo Immortal's closed beta last year and had mixed feelings. This type of functionality effectively removes the need for alt characters, granting users the freedom to remain invested in a single character regardless of what role they wish to play. The ability to change classes with relative ease appears to function similarly to Final Fantasy 14's job system, which allows players to move effortlessly between different styles of play without any notable downsides. By visiting Westmarch, players can select a new class and fresh visuals for their character without losing any of the progress made with previous classes. In addition to opening pre-orders, Blizzard also shared that Diablo Immortal will feature an option for users to change their class without having to start new characters. We will update the community with our official launch timing at a later date." "We want to make it clear that June 30 is not the official launch date of Diablo Immortal, and this is just a placeholder for the time being as we lock in our final plans. "As a point of clarification for anyone who pre-registers on iOS and iPadOS, players will notice that the game is listed with a launch date of June 30," Blizzard told IGN in a statement. Placeholder dates are common for upcoming games, but they can often provide a bit of confusion, thus Blizzard has sought to clear things up. The company opened iOS and iPadOS pre-orders for Diablo Immortal today, as well as pre-registration for Android users, with a listed release date of June 30.
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